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October 29 2011
Trick-or-Treat: A Halloween Bling Bonanza
Time to raise the dead! For Halloween, we got a bag full of treats for you: We have released a whole slew of horrific items and mavens, like a Broom for swift travel, a Jack-o’-lantern giving troops a blazing reaction time boost, a Scythe for deadly attacks and a Mummy commander that boosts the attack and defence of the undead. As if that was not enough, we are also handing out Blings like candy – check your inbox!
Real horrorshow!
P.S. As for the tricks, we trust that your fellow players will take care of that. ;)
May 27 2011
Everyone gets Bling!
The Merchant has opened his shop and celebrates the opening by giving all players up to 250 Blings each! In the shop there are several discounted packages as well as many, many individual items, spells, mavens and even resources. New players will also get some Bling to boost their game!
May 05 2011
New features!
We have launched a bunch of new features! Most buildings are now upgradeable, with up to three levels for some buildings. We have also created an upcoming events overview with estimated completion times for buildings and armies.
Maria the advisor got company! Several new advisors have been added, such as Bob, The Mayor and Army Guy – all eager to assist players not to stray from their paths to glory!
Additionally, we have made a lot of small improvements such as better color coding of the minimap, graphics for the wall and guardtower in the city screen, scoreboard has links now and items that are about to expire are marked with a warning sign.
Ps. In case you missed it, solo mode has been launched! There are no permanent alliances and everyone are out to get you. Try it today and start meddling in diplomacy!
May 03 2011
April 13 2011
April 04 2011
Dynastica Beta 2.0 is here!
We have released Beta 2.0 today. It is a major update of Dynastica and features many exciting content additions, better looking graphics and numerous balancing fixes.
March 16 2011
Preparing for Beta 2.0
In preparation for Beta 2.0, no new games will be started before the launch. This new release will bring many gameplay and graphics improvements to the game (see the sneak peek of the new skills graph above). We are very excited about this release because we think the Dynastica experience will be more solid and better than ever!
Beta 2.0 will be launched within a few weeks. Stay tuned and help spread the word about Dynastica!
February 11 2011
Pillage, plunder and destroy
Major changes of alliance play and city battles are put into effect for all new games starting today and onwards.
There will be six alliances with six players in each alliance from now on. Also, all players in an alliance will be placed together in clusters on the map making cooperation easier and more fun. Additionally, we also allow magic towers, forts and cities to be built on unclaimed land.
We have also changed the rules for battles against cities. The attacker will now pillage and plunder resources after a won battle against a city. The attacker can also choose to try and destroy the city after a successful attack, by leaving the army next to the city causing gradual destruction.
February 04 2011
Big changes, they are a comin’
Here is a work-in-progress update as we are making some important modifications to the game. We aim to improve teamplay, adjust balancing and make the game more fun in general.
We have often emphasized the social aspects of Dynastica and the most important component for social gameplay is the alliance. Here are three major modifications of alliance gameplay that will be released soon.
We are reducing the size of alliances and increasing the number of them. There will be six alliances in total with six players in each alliance and all players in an alliance will be placed together in clusters on the map. This change makes it easier to get a sense of the strength and size of alliances and also make strategic choices in planning of constructions and expansion.
Regarding balancing and gameplay mechanics, we are changing the rules for battles against cities. After a won battle against a city, the attacker captures resources from the city and if the attacker leaves his army by the city – the city will eventually be destroyed. Additionally, we will change some of the rules for where magic towers, forts and cities can be built, e.g. allowing magic towers and cities to be built on unclaimed land.
More upcoming features
- Restructuring and balancing of skills graph
- Updated content
January 12 2011
Give a hoot and contribute
Get heard in Dynastica, a browser-based 3D strategy game.
Dynastica is the first game to use Soundcloud to stream the in-game soundtrack and now we want to invite the Soundcloud-community to try and create sounds for the game. Sounds must be downloadable and licensed under a Creative Commons attribution license. Your help is much appreciated!
Join this Soundcloud-group and share your sounds
http://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute
(Not a part of the Soundcloud community? Sign up here!)
Dynastica is free to play and currently in open beta.
Try it here!
Wishlist of sounds
- Default click sound
- Sounds for selected buildings
- Farm
- Lumber Colony
- Ore Colony
- City ambience
- City under attack
- Magic Tower
- Building under construction
- Sounds for selected units
- Army
- Idle army
- Army in battle
- Army walking
- Set path waypoint
- Set destination path
- Explorer
- Idle explorer
- Explorer walking
- Set path waypoint
- Set destination path
- Set destination path to treasure chest
- Army
- Sounds for placing items
- Default place item-sound
- Place item on city
- Place item on lumber colony
- Place item on ore colony
- Place item on farm
- Place item on explorer
- Place item on army
- Open magic book
- Open skill graph
- Open chat
- Various sounds in battle replay window (see example below)
- Ambient sounds
- Effects
ps. we will also consider community-contributed in-game music themes :)
December 21 2010
Sleigh bells ring, are you listening?
For the holidays we bring you this holiday themed re-edit of one of our soundtrack songs. Enjoy!
From the whole Dynastica crew, to all of you: Happy holidays!
December 15 2010
Sharing is caring
We have been getting into the holiday spirit and launched two new features today, making it easier for players to share the joy of glorious victories and invite friends to play in their alliance.
Share battle replays
Players can now share battle replays on their blogs and favorite social networks. By copying the share url or embed code, they can show off their greatest battles, post warnings about strong armies and compare strategies
Play with friends
We have also launched another much demanded feature: alliance invites. Players can now easily share an alliance invite-link with their friends.
Upcoming changes
- Better balancing
- Improved skills graph
- Downloadable client
December 09 2010
The holidays are coming!
Out of gift ideas? Don’t worry – give your friends gifts in Dynastica.
We have improved the gift system. Players can now share their wealth and help out friends. By the click of a gift button, players can give resources, items and even whole cities to those in need.

Sharing is caring! :)
Upcoming features
- Embed and share your victories and losses on blogs and Facebook
- Alliance invites
November 18 2010
Dynastica art rant part 1
Hi!
My name is Christopher and among other things, I am the art director of Dynastica. I’m here to rant a little about our new buildings in the city window and my thoughts about it.
Early on we decided to show the buildings of a city much like how it was done in the old Heroes of Might and Magic-games. Therefore we left a big portion of the city screen available for building illustrations. Now we have finally completed the task.

Before going into production we did some serious writing about each building. We had to come up with fitting characteristics that would also make them differ from one another. We also considered positioning. The layout of the city had to make sense and if possible, I wanted to mimic the positioning of buildings to the nodes in the skills graph. Because of the limited space available, we skipped the horizon in the background and went with an overlook view, thus maximizing the area for us to build on.

The idea to have different backgrounds depending on the terrain of the city was in our minds from the start. Besides giving much bang for the buck it would also help players recognize cities from one another. The original idea was to make the background landscapes very generic but our artist Rikard Hilding went ahead and did exactly the opposite, creating an interesting terrain with rivers and hills. He didn’t have a hard time to convince me.

Most buildings were nailed from the start, having only minor changes done along the way. One building that did change a lot was one of the most important ones, the upgradeable Village Hall in the center. A very small overall change that had great effect was when we lit most of the windows and doorways, making the city more vivid and alive.

Notice how the river runs. It drives not only the water wheels of the forge and workshop, but it also runs past the garden, well and marketplace - buildings that often need water. Most doors are open, but not the ones leading into the magical buildings on the right. Only a select few are invited into these. Oh, and since we are still working on our religion expansion, I will not show you those buildings on the left just yet. =)
Christopher Smith
of Dynastica
November 10 2010
Better looking settlement window
Today, new in-game artwork for the settlement window has been added. Now all buildings are illustrated and the player can watch the settlement grow as more buildings are built. Additionally, we have made queue icons for all buildings in the game and got rid of the text-only ones. Stay tuned for a dev blog post that will reveal our artists’ thoughts behind the design.
Upcoming changes:
- Non-player armies that give mavens and friendly troops when defeated
- Various improvements of notifications and descriptions
November 02 2010
No more waiting in line!
The queue system for new games has been removed today. Now games are started instantly when the first player registers. Latecomers need not worry, those who register later will get a resource bonus in proportion to how long the game has been running.
We have also made a change that takes effect in subsequent games: Farms, lumber mills and ore mines on conquered territory will gradually lose health points until they are completely destroyed.
Changes coming soon:
-
Better looking settlement window with nice illustrations of all buildings
- Non-player armies that give mavens and friendly troops when defeated
October 28 2010
Locked treasure chests
We added another feature today:
Locked treasure chests
To open a locked treasure chest, the player needs to create and assign a key to an explorer. Once in a while chests that require keys of different colors will pop up. Each player can only produce keys of a certain color; and thus, to enjoy the bounties of such treasure chests players will need to co-operate within the alliance to obtain right colored keys.

October 27 2010
IGF 2011 entrants in graphs
This year’s IGF 2011 entrants have been announced. The competition is fierce with an awesome variety of indiegames. Of course, we are rooting for our own game but we love that there are so many games of high quality and lots of fantastic and zany ideas.
The indiegame scene is truly vital and exciting, but also a global phenomenon. To put things in perspective we summarized from what countries and regions all the entrants come. Here are the top 10 countries with most entrants to the competition.
Fourth place ain’t half bad for Sweden! :) There is also a list of Swedish entrants at the end of this post.

Let’s compare entrants per region. Europe is not far behind the US and Canada, but there is a big gap to the other regions. This gap is most likely due to a cultural divide rather than a sign of lack of indiegames. The language barrier is a bummer.

Finally, let’s look at entrants per million people put things in proportion (and also because it is nice to see Sweden in first place sometimes). The US is still present although not as dominant. Two of our neighbor countries also made the list.
¨
List of Swedish entrants to IGF 2011
- Amnesia: The Dark Descent
- Cobalt
- Continuity 2
- Dwarfs!?
- Dynastica (yay!)
- Hostile Sector
- Kometen
- Life/Death/Island
- Minecraft
- Nimbus
- Shot Shot Shoot
- The Dream Machine
- World’s End (No homepage)
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